﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace playwrightJu3.Windows
{
    /// <summary>
    /// YesNoCancelDialog.xaml 的交互逻辑
    /// </summary>
    public partial class YesNoCancelDialog : Window
    {
        public enum ResultType
        {
            Yes,
            No,
            Cancel
        }
        public ResultType Result { get; private set; }
        public YesNoCancelDialog()
        {
            InitializeComponent();
        }

        private void Cancel_Click(object sender, RoutedEventArgs e)
        {
            Result = ResultType.Cancel;
            Close();
        }

        private void No_Click(object sender, RoutedEventArgs e)
        {
            Result = ResultType.No;
            Close();
        }

        private void Yes_Click(object sender, RoutedEventArgs e)
        {
            Result = ResultType.Yes;
            Close();
        }
    }
}
